MUSIC 3000 SAMPLES (FREE DOWNLOAD)

(don’t click here to find out how I got them)

Back from yet another hiatus… with a bang.

For the first time on the Internet (seriously, look it up), I present to you:

!THE FANTASTIC MUSIC 3000 SAMPLE PACK!

More than 600MB worth of roughly 4500 samples. From jazzy sax licks to punchy drum hits, there’s plenty to work with.

Compressed in an extraordinarily neat .zip file which you can easily obtain via clicking on the convenient and familiar download image which reads “download” below (provided you have free space on the chosen path), this sample pack brought to you by yours truly is structured by category (FX, Drums, Vocals…)

download

(Please note that these samples, while royalty free (which means you can use them on commercial works without paying anything), are intellectual property of Jester Interactive and are not to be part of any type of commercial sample pack distribution. 

No content here on this blog is or will be monetised (apart from eventual exceptions of my own work) as I’m solely posting sample packs like this as a sort of internet museum of rare or forgotten samples and general music stuff. 

If you are the owner and wish for this post to be taken down, please contact me and I’ll do so as soon as possible.)

12 responses to “MUSIC 3000 SAMPLES (FREE DOWNLOAD)”

  1. This is so cool. Lots of samples are still very usable. This was that one game I couldn’t find back then, I played Music 2000, Ejay Clubworld and Mtv Music Generator 3. Thanks for taking your time and do this.

    Liked by 1 person

    1. By the way, I’m trying doing this for Music 2000. After some research I found that the samples are contained in a .Wad file extension, I can listen to them using PSound, but it’s not organised at all. Is There a way to extract the samples as you did?

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      1. Hey! Sorry for the late reply. I’m glad you enjoyed these!

        I’ve been using these samples myself, they’re pretty sweet.

        As for the sample extraction, I posted another article about how I did it. You can read it here: https://joaogusmao.music.blog/2018/01/15/m3ksamples/

        If I get my hands on a Music 2000 copy I’ll try and find my luck extracting them. This one was actually easy since all the samples were stored in a single file that wasn’t encrypted or compressed – that’s when things start to get trickier. Either way, I’ll let you know.

        Cheers, João.

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  2. Thank you so much for spending time to get hold of these samples. You’ve made my year. I used to make music in the early 2000s using my ps2 and music 3000. I can now remake the songs thanks to you. Have a great new year 🙂

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    1. My pleasure really! Happy music making and a happy new year to you too, bud 🙂

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      1. I would just like to say thank you so much for these, I feel I made some of my best music back then and all I had was a ps2 16 track and a guitar, the days before I had a laptop and was poor. that music in those days meant a lot to me I was going through some stuff, I lost all the original backing tracks and the game itself and thought ide never be able to recreate them again, until I found this! no loops in there though? anyway thanks so much and if you want here is the music I made with them a while back now. https://soundcloud.com/user-201691012/switch-places

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  3. Oh my god thank you so much! Muito Obrigado

    Liked by 1 person

    1. Hope you made good use of them this past year. Cheers 😃

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  4. Hey man, the link’s dead. Heads up!

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    1. Sorry for the delay! That’s weird, it seems to be functioning for me. Have you tried downloading again?

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  5. You managed to get me curious about this sample pack because I used the US PS2 version (called Digital Hitz Factory) a long time ago. The only criticism that I have is that I swear that all of the samples had filenames that were not just raw numerical values… that information seems to have gotten lost in your sample pack rip.

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    1. Hey! Yeah, I know. Honestly I didn’t have the patience to type it all out. The samples themselves were stored on a file and the game engine most likely retrieved their name that would be stored on a separate database. I figured that ripping the samples would be good enough, better than not having these samples at all – one of these days I might get around to actually name them, or maybe someone else can and recompile them

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